Searing light pathfinder3/9/2023 ![]() Each power may be used once per round, but no more than once per hour each. Gaze (Su) Once per round, a Guardian high priest may use one of the following effects as a gaze attack, with a range of 30 ft.: confusion, discord (as a song of discord), dominate person, fear, or pain (as a symbol of pain). A target gets a Will save against this intrusion equal to 10 + 1/2 the Guardian’s level + the Guardian’s Charisma modifier. The Guardian can use any of the abilities of detect thoughts or seek thoughts, and additionally gains a bonus on initiative equal to the Guardian’s HD. ![]() Gear 1 disruption heavy mace, bracers of armor +8, ring of spell turning, silver unholy symbol of SarenraeĪura (Ex) The Guardian’s aura radiates as Chaos due to the influence of Tsathoggua.Ĭhannel Energy (Su) Due to the Guardian’s madness and Chaotic influence, they may channel either positive or negative energy.ĮSP (Su) Similar in effect, but more powerful, to the spells detect thoughts and seek thoughts, the ESP ability allows the Guardian to find and understand surface thoughts of a target, as well as gaining a limited precognition. SQ ESP (DC 19), nimbus of light (14 rounds/day), variant channeling (madness variant channeling) Skills Appraise +9, Bluff +6, Diplomacy +12, Heal +14, Intimidate +5, Knowledge (history) +10, Knowledge (planes) +7, Knowledge (religion) +18, Perception +11, Sense Motive +13, Spellcraft +14, Survival +6 Str 10, Dex 10, Con 10, Int 12, Wis 20, Cha 15įeats Brew Potion, Divine Interference, Improved Channel, Improved Iron Will, Iron Will, Quick Channel, Sacred Summons, Selective Channeling Spell-Like Abilities (CL 16th) 8/day-vision of madness (+/–8)Ĩth-Mass Inflict Critical Wounds (DC 23), Summon Monster VIII, Sunburst (D DC 23)ħth-Circle of Clarity (DC 22), Insanity (D DC 22), Regenerate, Summon Monster VIIĦth-Fire Seeds (D), Greater Dispel Magic, Heal, Planar Allyĥth-Flame Strike (D DC 20), Greater Forbid Action (DC 20), Scrying (DC 20), Slay Living (DC 20), Summon Monster VĤth-Aura of Doom (DC 19), Blessing of Fervor (DC 19), Confusion (D DC 19), Poison (DC 19), Sending (x2)ģrd-Bestow Curse (DC 18), Blindness/Deafness (DC 18), Prayer, Searing Light, Searing Light (D), Speak With Dead (DC 18)Ģnd-Chant, Heat Metal (D DC 17), Hold Person (DC 17), Inflict Moderate Wounds (DC 17 x2), Silence (DC 17)ġst-Command (DC 16), Cure Light Wounds, Doom (DC 16), Endure Elements (D), Ray of Sickening (DC 16), Sanctuary (DC 16), Summon Monster IĠth-Detect Magic, Guidance, Resistance, Virtue (D Domain spell) Special Attacks aura of madness (DC 22, 14 rounds/day), channel energy 5/day (DC 21, 7d6), gaze (DC 19) Melee +1 disruption heavy mace +11/+6 (1d8+1) Male human cleric (cloistered) of Sarenrae 14ĪC 18, touch 10, flat-footed 18 (+8 armor)ĭefensive Abilities Will +20 vs.
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